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Review: I've had the joy of playing most of the Final Fantasy titles. And in all that time, this is the most radical of them all. In some respects, it's hardly anything like your stereotypical RPG. But in others, it really, really is. Now, it goes without saying, that the graphics are splendid. The world of Spira is as beautiful as it was in the previous installment, so no real suprises there then. And the characters largely make a return, but in different respects. As the story now focuses on Yuna, and what she's up to, two years after the events of the previous game. The sound however, is altogether different. The music is something straight out of Japan, as though it was written by Fame Academy / Pop Idol, but in Japan. Typical, ultra cheese. Though that's entirely down to taste, it does fit the game rather well, considering what happened in the world of FF X. The real difference between this, and the last game, comes in the way the game is actually played. This time around, there are no summons for you to raise, but in their place, are what's known as dresspheres. These are how the game is won and lost, and depending on what you wear (No bikinis unfortunately!), you can choose to be a magician, or a warrior, among others. It's an interesting, and fairly complex system, that can work well. Another key difference, is the game's non-linearity. It now has multiple endings (Replayability, whoo!), and a new mission structure, that allows you to choose where you go and what to deal with. The game is verily much less centered around a drawn out epic story, as doing the story missions alone (Known as "hotspots") can lead you to finish the game in under 20 hours. That's not to say the game is small. Far from it infact, as the sheer volume of side-quests, can last a single play through, in the region of atleast 50 hours. Overall, FF X - 2 is not a typical Final Fantasy game. But the traits are definately there. It is a good game, and fans of the series will most probably enjoy it. |